Designing for Timekeeping

Titan company limited · Jan-Oct 2020

Description

Smartwatch timekeeping with intuitive task mapping and productivity tools.

Overview

This project focuses on enhancing timekeeping functionality on smartwatches. It aims to map user tasks to real-time tracking, enable easy organization of tasks, display intuitive timelines and task visualizations, and provide progress measurements during task execution. The core emphasis is on creating glanceable, intuitive interfaces that reduce cognitive load and boost productivity by integrating time management directly into the watch's ecosystem.

ROLE

Product Designer (UI/UX) + Industrial design

TIMELINE

10 weeks

DISCIPLINES

Product Thinking User Research Interaction Design Visual Design Industrial Design

Designing for Timekeeping

Titan company limited · Jan-Oct 2020

Description

A Flexible Schedule configuration for automatic class scheduling

Overview

This project focuses on enhancing timekeeping functionality on smartwatches. It aims to map user tasks to real-time tracking, enable easy organization of tasks, display intuitive timelines and task visualizations, and provide progress measurements during task execution. The core emphasis is on creating glanceable, intuitive interfaces that reduce cognitive load and boost productivity by integrating time management directly into the watch's ecosystem.

ROLE

Product Designer (UI/UX) + Industrial design

TIMELINE

10 weeks

STAKEHOLDERS

Product Thinking User Research Interaction Design Visual Design Industrial Design

Designing for Timekeeping

Titan company limited · Jan-Oct 2020

Description

A Flexible Schedule configuration for automatic class scheduling

Overview

This project focuses on enhancing timekeeping functionality on smartwatches. It aims to map user tasks to real-time tracking, enable easy organization of tasks, display intuitive timelines and task visualizations, and provide progress measurements during task execution. The core emphasis is on creating glanceable, intuitive interfaces that reduce cognitive load and boost productivity by integrating time management directly into the watch's ecosystem.

ROLE

Product Designer (UI/UX) + Industrial design

TIMELINE

10 weeks

STAKEHOLDERS

Product Thinking User Research Interaction Design Visual Design Industrial Design

Problem

“How might we create a way for admin to configure Flexible Schedule?”

  • 90% of smart watches are a scale down version of smart phones

  • Smart watches do not help in timeline and activities tracking apart from showing just time, day and date

  • Smart watches do not simplify tracking and organizing task by syncing in data from all phone apps

Solution

The smart watch concept helps track, organize, manage personal timeline and lets users reflect and learn from their daily timeline tracking habit.

Key features include:

Timeline tracking, Time Blocking, Tasks/To-Dos input, Focus Time Blocking, Intelligent Assistant, Contextual Time tracking, Multiple Timelines management.

Process

Focus group interview

Interview inferences from chat notes clustered into themes such as schedule activity/reminders (e.g., journaling, haptic feedback), timeline memory (e.g., flow of time, quick reminders), and others (e.g., minimal interfaces, habit tracking).

Key insights included

  • Scheduling the upcoming day and next events to reduce remembering time-based events.

  • Prioritizing activities to combat decision fatigue.

  • Managing digital wellbeing for distraction control.

  • Smart routines for time blocking and reminders without navigation.

Quantitative Research

Survey data showed

32% believe smartwatches boost productivity (suggestions: 24/7 monitoring, balance weight).
64% have issues tracking time.
57% want timekeeping assistance.
53% think watches aid tracking/planning.

Commonly used features: Physical activity tracking, heart rate monitoring, notifications. Preferred price range: 5k-10k.

User Personas

Three personas were developed based on research:
Computer Scientist (Persona 1): Age 28, urban location. Goals: Automate home, learn about smart devices. Pain points: Missing calls, relying on other devices for time. Tools: Car, wallet, watch.
Restaurant Owner (Persona 2): Age 35. Goals: Track supplies, manage staff. Pain points: Forgetting orders, timing breaks. Tools: Pear, notepad.
Film Maker (Persona 4): Age 32. Goals: Edit on the go, track shooting time. Pain points: Missing deadlines, sound checks. Tools: Camera, watch, drone.

User scenario

Scenario mappings illustrated these personas in storyboards, highlighting daily journey and pain points like rushing or alarm surprises.

User journey map

A detailed user journey mapped a 24-hour cycle, divided into morning, afternoon, evening, and night segments. For example:

  • Morning: Waking, commuting, breakfast; thoughts like "Am I late?"; feelings of worry.

  • Afternoon: Lunch, work; thoughts on time left; feelings of hunger or gratitude.

  • Evening: Exercise, gym; thoughts on avoiding injury; feelings of tiredness.

  • Night: Dinner, sleep; thoughts on reading; feelings of fear about incomplete tasks.

Mapping the journey of a user in 24 hours cycle

Ideation

Ideation included feature mapping with a mind map centered on "Timeline," branching to user input, visualization (arcs/circles), metrics (progress/remaining), integration (calendar/tasks), and customization (colors/priorities). Feature building involved sketches of watch faces with pie charts, bars, lists, icons for tasks, time blocks, multi-timelines, habits, goals, tracks, and notifications.

Flow Diagram

Combined common use-cases into primary (time block, focused time), secondary (daily track, personal time), and tertiary (play/down time) flows, such as Home > Tracking > Planning > Measuring.

Information architecture

Information architecture provided a blueprint with three levels:
Level 1: Time screen to visualizations.
Level 2: My timelines to activity tasks.
Level 3: Making timelines, modes (static/dynamic), location integration.

Low-fidelity Wireframes

High-Fidelity Designs

Colour and type exploration

The color palette featured a rainbow spectrum (pink, purple, yellow, red, blue, green) alongside monochrome options. Typography used Recursive Mono and Recursive Sans (regular, bold, italic). Icons were simple line designs for time, tasks, and focus elements.

Conclusion

The project successfully transforms smartwatch timekeeping into a comprehensive, user-centered system that addresses real-world productivity challenges. By integrating research-driven insights, intuitive designs, and innovative features, it empowers users to manage time more effectively, reducing stress and enhancing daily efficiency. Future iterations could explore broader integrations or user testing for refinement, positioning the watch concept as a benchmark for wearable productivity tools.